CONTENTS
CHAPTER I. PENROD AND SAM
CHAPTER II. THE BONDED PRISONER
CHAPTER III. THE MILITARIST
CHAPTER IV. BINGISM
CHAPTER V. THE IN-OR-IN
CHAPTER VI. GEORGIE BECOMES A MEMBER
CHAPTER VII. WHITEY
CHAPTER VIII. SALVAGE
CHAPTER IX. REWARD OF MERIT
CHAPTER X. CONSCIENCE
CHAPTER XI. THE TONIC
CHAPTER XII. GIPSY
CHAPTER XIII. CONCERNING TROUSERS
CHAPTER XIV. CAMERA WORK IN THE JUNGLE
CHAPTER XV. A MODEL LETTER TO A FRIEND
CHAPTER XVI. WEDNESDAY MADNESS
CHAPTER XVII. PENROD'S BUSY DAY
CHAPTER XVIII. ON ACCOUNT OF THE WEATHER
CHAPTER XIX. CREATIVE ART
CHAPTER XX. THE DEPARTING GUEST
CHAPTER XXI. YEARNINGS
CHAPTER XXII. THE HORN OF FAME
CHAPTER XXIII. THE PARTY
CHAPTER XXIV. THE HEART OF MARJORIE JONES
During the daylight hours of several autumn Saturdays there had been severe outbreaks of cavalry in the Schofield neighbourhood. The sabres were of wood; the steeds were imaginary, and both were employed in a game called “bonded pris'ner” by its inventors, Masters Penrod Schofield and Samuel Williams. The pastime was not intricate. When two enemies met, they fenced spectacularly until the person of one or the other was touched by the opposing weapon; then, when the ensuing claims of foul play had been disallowed and the subsequent argument settled, the combatant touched was considered to be a prisoner until such time as he might be touched by the hilt of a sword belonging to one of his own party, which effected his release and restored to him the full enjoyment of hostile activity. Pending such rescue, however, he was obliged to accompany the forces of his captor whithersoever their strategical necessities led them, which included many strange places. For the game was exciting, and, at its highest pitch, would sweep out of an alley into a stable, out of that stable and into a ya